Subject :[news] INFOMERA.NET EPHEMERAL MATCH To : listnews@///////////////.com, Date : 2002/07/27
INFOMERA.NET
EPHEMERAL MATCH
July 25 - September 13, 2002
cyberlounge museo tamayo arte contemporaneo
mexico df
www.museotamayo.org/infomera http://www.museotamayo.org/infomera
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In the Cyberlounge of the Museo Tamayo. Arte Contempor‡neo,
the work of 14 digital artists will be presented in the exhibition
Infomera.net, ephemeral matches;
a hand to hand combat between mediatic artists who will use the website infomera.net as a combat arena.
This project forms the second chapter of foro net, a space dedicated to net art, a program of the Museumâs Cyberlounge space.
This project, organized by Arc‡ngel Constantini, consists of (7) weekly encounters, (7) online combats, (7), matches between the most hardened net-artists, WWW world champions . (7) combats to K.O.
from July 25 to september 13,
with a unique and unrepetable character,
two artists champions of the triple W
48hrs of massive manipulation combat
they will
create> transform > destroy information at
www.infomera.net http://www.infomera.net/ ,
in a hand to hand mediatic combat with
no rules
no archive
in real time.
full color
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www.museotamayo.org/infomera http://www.museotamayo.org/infomera
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champions of the
W W W
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r o u n d 1
superbad.com vs. redsmoke.com
30-31 July
r o u n d 2
area3.net vs. subculture.com
6-7 august
r o u n d 3
enconstruccion.org vs. no-content.net
13-14 august
r o u n d 4
one38.org vs. kalx.com
21-22 august
r o u n d 5
oculart.com vs. dream7.com
26-27 august
r o u n d 6
jimpunk.com vs. d2b.org
3-4 sept
r o u n d 7
muserna.org vs. unosunosyunosceros.com
10-11 sept
referi >
laagencia.org
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online at
www.infomera.net http://www.infomera.net/
open access FTP http://www.infomera.net/
open access FTP < UN : infra01 PW : b0207
infomera.net is a concept that comes from joining the words informacion and efimera. When making public the user name and the password accessable to the server of the website, any control on the content of it is lost, transforming the experience of the user within the context of the ephemeral.
www.infomera.net http://www.infomera.net/
open access FTP < UN: infra01 PW b0207
This space on the internet will never look the same and its content will stay incognito while the encounters happen.
The initial idea comes from:
Physical space is governed by laws that have influence on matter, one the most powerful, and which characterizes the ephemeral, is the third law of thermodynamics, the "entropyä that speaks to us of the heat passing between bodies and conceptually it makes reference to the linearity of time and the transformation of the matter. Digital information are not subject to these external laws of physics and are not affected by the entropy. A byte of information is and will exist through time without undergoing modifications or alterations. When the digital information is copied, this copy is exactly the same as the original one. During the encounters there are no rules > there is no control of the information > there is no data base. The project looks for a linear experience within the context of non-linear time in cyberspace < the access to the server will be openen. This way, the public will not only be able to follow what happens in the matches, but they will be able to participate in the transformation of the website. Whoever has a computer, as well as the minimum knowledge of the publication of information on the web, will be able to take part in the site, making his or her contribution to the content of infomera.net.
http://www.infomera.net/ and at the Cyberlounge of the Museo Tamayo Arte Contempor‡neo,
MŽxico, DF.
From July 25 to September 13, 2002.
The individual projects of each one of the artists will be exhibited in the computers of the Cyberlounge at the Museo Tamayo Arte Contempor‡neo that will show the combats.
With the objective to obtain a document or visual memory of the actions and reactions of the artists in the matches,
Arc‡ngel Constantini will make a piece for the internet: he will periodically realize screen shots of diverse moments of each encounter.
In order to construct a visual memory, approximately hundred images for each encounter will be taken. Each one will be fragmented in 30 or more parts that will later be integrated in a HTML document. When the user enters the memory of the project on the web, he will find a chaotic space where the fragments of each image will be downloaded. The moment in which the last fragment is downloaded and the image is completed, the download of new fragments will start randomly and indefinetly.
In addition to this project, the activities around infomera.net include: a collective navigation with children, programmed July 27, in which they will explore the projects of the participant artists and will realize an activity in which they will publish images in the site elaborated by themselves, and the conference ã Net art as public artä on September 13, 2002.
be ready
for the match
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be ready
for the ephemeral action
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be ready
for the information
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be ready for
the cahmpions of the
www
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be ready for
infomera.net
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2002
infomera.net
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